Ravenloft was linked to the Forgotten Realms by way of the Ethereal Plane,1 and several crossovers between the two settings have officially been noted. Ed Greenwood began writing stories about the Forgotten Realms as a child, starting at the age of 8. [4]:72 Greenwood wrote voluminous entries to Dragon, and used the Realms as a setting for his descriptions of magic items, monsters, and spells. Welcome to NWNWiki! It's the first adventure to take the players away from the Forgotten Realms and into Ravenloft. [16] The module N5: Under Illefarn published in 1987 is set in the Forgotten Realms,[14]:108 as is the module released in 1988, I14: Swords of the Iron Legion. It really affects the whole world of the Forgotten Realms in a major way. [4]:72 The setting became the home of Greenwood's personal campaign. Roleplaying always governs over rules, and the adventures seem to develop themselves. There are several nation states and many independent cities, with loose alliances being formed for defense or conquest. [24]:20 These novels in turn sparked interest in role-playing by new gamers.[25]. Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Using the Dungeons & Dragons license, it is set in the newly invented Utter East region of the Forgotten Realms campaign setting. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [8][42], When D&D 5th edition was published in 2014, Wizards of the Coast announced that the Forgotten Realms would continue to serve as the official campaign setting for its upcoming published adventure materials. Forgotten Realms is one of the most popular D&D settings,[2][3] largely due to the success of novels by authors such as R. A. Salvatore and numerous role-playing video games, including Pool of Radiance (1988), Eye of the Beholder (1991), Icewind Dale (2000), and the Neverwinter Nights and Baldur's Gate series. Greenwood felt that his players' thirst for detail made the Realms what it is: "They want it to seem real, and work on 'honest jobs' and personal activities, until the whole thing grows into far more than a casual campaign. [2] Gondegal, the Lost King, was transported there,[3] as was Jander Sunstar, a gold elf from Evermeet,[4] and the entire Castle Spulzeer, along with Chardath and Kartak Spellseer. [52] The video game Sword Coast Legends (2015) published by Digital Extremes was also released in the same month as the tabletop campaign guide. [4]:73 The setting also gave TSR a new way to market its Battlesystem rules, which it had supported with the Bloodstone adventure sequence that began with H1: Bloodstone Pass (1985), and the last two books of this series, H3: The Bloodstone Wars (1987) and H4: The Throne of Bloodstone (1988), were explicitly placed in the Forgotten Realms. In early 1990, the hardcover Forgotten Realms Adventures by Grubb and Greenwood was released, which introduced the setting to AD&D 2nd edition;[14]:99–100 the book also detailed how the Time of Troubles had changed the setting. The master of Ravenloft is having guests for dinner. It is an ideal place for any D&D adventure, inspiring limitless possibilities for any smirking dungeon master". [1] The game was followed by a sequel, Baldur's Gate II: Shadows of Amn, in 2000 and Icewind Dale, a separate game that utilized the same game engine as Baldur's Gate. Ravenloft was a campaign setting released by TSR, Inc. The original gray boxed set was revised in 1993 to update it to AD&D 2nd edition, with the release of a new Forgotten Realms Campaign Setting boxed set containing three books (A Grand Tour of the Realms, Running the Realms, and Shadowdale) and various "monster supplements". The setting is home to several noteworthy recurring characters that have gained wider reception, including: In his book The Fantasy Roleplaying Gamer's Bible, Sean Patrick Fannon describes the Forgotten Realms as being "the most ambitious fantasy game setting published since Tekumel",[1] and that it "may be the most widely played-in game setting in RPG history. [24]:6 It was first detailed in the original Forgotten Realms Campaign Set, published in 1987 by TSR. [4]:84 TSR adjusted the timeline of the Forgotten Realms by advancing the calendar one year forward to 1358 DR and this period was known as the Time of Troubles.[8]. [100], Dungeons & Dragons fictional campaign setting. [96], Salvatore was also publicly unhappy with the 4th edition changes to the Forgotten Realms. [8][49][50], The first campaign guide for the new edition, the Sword Coast Adventurer's Guide (2015), was released on November 3, 2015, and only covered a fraction of the Forgotten Realms. A number of sub-settings of the Forgotten Realms were briefly supported in the early 1990s. [37][38][39] This release included a weekly D&D Encounters in-store play event, a free-to-play mobile game Arena of War (2013), and a collaborative novel series: The Companions (2013) by R. A. Salvatore, The Godborn (2013) by Paul S. Kemp, The Adversary (2013) by Erin Evans, The Reaver (2014) by Richard Lee Byers, The Sentinel (2014) by Troy Denning, and The Herald (2014) by Ed Greenwood. That's entirely due to the large-scale destruction of the Realms. "'Daughter of the Drow' is a worthy read". The company started the cycle with the Forgotten Realms Campaign Guide (2008), the Forgotten Realms Player's Guide (2008), and FR1: Scepter Tower of Spellgard. As SSI’s swan song to the Forgotten Realms universe, these titles celebrate the elements of the AD&D video games that you know and love—vast dungeons and beautiful locations to explore, a wide variety of monsters to slay, quests to complete, adventurers to assemble and worlds to be saved. Markings that marked spell-plagued people and animals will fade and go away. As time passed, the inhabitants of Earth had mostly forgotten about the existence of that other world – hence the name Forgotten Realms. [4]:74 Some of the characters from Frank Mentzer's I12: Egg of the Phoenix (1987) were incorporated into FR5: The Savage Frontier (1988). [14]:99 The set introduced the campaign setting and explained how to use it,[14]:99 and reserved space on the map for SSI's Gold Box computer role-playing games set in the Forgotten Realms. [36] Laura Tommervik, from the Wizards of the Coast marketing team, explained the approach: "We use Neverwinter as the connective tissue across multiple product categories. [58][59] Greenwood created a pantheon of gods for his home Dungeons & Dragons game, in his Forgotten Realms world, which were introduced in his article "Down-to-earth divinity" from Dragon #54 (October 1981). [22] Additional material for the setting was released steadily throughout the 1990s. [4]:95 The RPGA used the Forgotten Realms city of Ravens Bluff as the setting for their first living campaign. [7], Starting in 1979, Greenwood published a series of articles that detailed the setting in The Dragon(now Dragon) magazine, the first of which was about a monster known as the curst. [4]:72 He came up with the name from the notion of a multiverse of parallel worlds; Earth is one such world, and the Realms another. Find your Fortune. A sequel using version 3.5 of the rules was produced by Obsidian Entertainment in 2006, and was followed by the expansion sets Mask of the Betrayer and Storm of Zehir. [30] In 1998, Baldur's Gate, the first in a line of popular role-playing video games[31] developed by BioWare and "considered by most pundits as the hands-down best PC roleplaying game ever", was released. [35] The event moved the fictional world's timeline 94 years into the future to 1479 DR.[8] The Spellplague acted as "a narrative justification for design changes."[8]:107. [33] Kara-Tur, roughly corresponding to ancient East Asia, was later the focus of its own source book Kara-Tur: The Eastern Realms, published in 1988. The Horde boxed set, released in 1990, detailed the Hordelands, which featured a series of three modules. The Sundering is the last of a series of ground-shaking events. He also noted that it has received the greatest number of supplements.[95]. Curse of the Azure Bonds, a module based on the role-playing video game of the same name, was released in 1989. [...] Meanwhile a series of adventures and novels called The Sundering (2013–2014) reversed many of the 4e changes to the Realms, but without rebooting the timeline. Technologically, the world of the Forgotten Realms is not nearly as advanced as that of Earth; it resembles the pre-industrial Earth in the 13th or 14th century. [8]:87 In 1986, TSR began looking for a new campaign setting for AD&D,[4]:72 and assigned Jeff Grubb to find out more about the setting used by Greenwood as portrayed in his articles in Dragon. [B]asically, we authors were handed a document and told how things were going to be. The Sundering is all about those two worlds separating—coming apart—and the process of that separation is really the story that we're telling over the next year. [37][38][40] Liz Schuh, Head of Publishing and Licensing for Dungeons & Dragons, said:[41]. [99], Christian Hoffer, for ComicBook.com, reported that Wizards of the Coast's 5th edition publishing strategy, which focuses on the Forgotten Realms and newer intellectual property for campaign settings, has created a rift in the fan base where some "feel that this push for new players has come at the cost of keeping the game's current players sated" by not updating campaign settings that "predate the Forgotten Realms". It's really about moving the Forgotten Realms forward, but also about bringing it around to the most beloved and most fondly remembered Forgotten Realms. With that said, some folks did love the changes, because the setting was now more playable, more accessible, more fantastic, and more PC centered. [18] In 1988, the first in a line of Forgotten Realms role-playing video games, Pool of Radiance, was released by Strategic Simulations, Inc.[19] The game was popular and won the Origins Award for "Best Fantasy or Science Fiction Computer Game of 1988". The transmedia campaign is an opportunity for fans to experience the brand however they choose to". [5] Greenwood agreed to work on the project and began working to get Forgotten Realms officially published. [6] When Gary Gygax "lost control of TSR in 1985, the company saw an opportunity to move beyond Greyhawk and introduce a new default setting". [51][8] It describes the 2013 Sundering event, referred to as the Second Sundering in the book, and its consequences in game terms and lore. [60], Much of the history of the Forgotten Realms detailed in novels and source books concerns the actions of various deities and The Chosen (mortal representatives with a portion of their deities' power) such as Elminster, Fzoul Chembryl, Midnight (who later became the new embodiment of the goddess of magic, Mystra[21]:140), and the Seven Sisters. Toril consists of several large continents, such as Faerûn, the western part of a continent that was roughly modeled after the Eurasian continent on Earth. [94], Philip J. Clements called the Forgotten Realms "highly popular", "an unusually well-developed D&D setting" and "more-or-less the flagship setting for D&D". In 1989, DC Comics began publishing a series of Forgotten Realms comics written by Grubb. So magic will be much like it was before the Spell Plague. It was followed by two expansion packs: Shadows of Undrentide and Hordes of the Underdark. [1] Several years later, Greenwood brought the setting to publication for the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. In this way each of the Dungeons & Dragons campaign settings were linked together to form one interwoven world connected by various planes of existence. Idle Champions of the Forgotten Realms is an official Dungeons & Dragons strategy management game. [...] To have characters that have built such a strong history, then have that upset on the orders of someone else was very disconcerting. The Eye of the Beholder PC game was released in 1990,[26] which was followed by two sequels: the first in 1991,[27] and the second in 1992. The setting was conceived by Ed Greenwood originally as a place for the stories he was telling his friends to take place in. In addition, parts of Toril have fused with its long-lost twin world Abeir, whisking away some countries and adding new ones. [4]:40, The compilation module Desert of Desolation was reworked to fit into the Forgotten Realms. "[10], In 1985, the AD&D module H1: Bloodstone Pass was released by TSR and is retroactively considered to be a part of the Forgotten Realms,[11] although it was not until module H3: The Bloodstone Wars was released that it became the official setting for the module series. The focus of the Forgotten Realms setting is the continent of Faerûn, part of the fictional world of Abeir-Toril (usually just called Toril[21]:91), an Earth-like planet with many real-world influences. Above all other deities is Ao, the Overlord, who does not sanction worshipers and distances himself from mortals. This is an information database for Neverwinter Nights, the fantasy roleplaying game developed by BioWare.This wiki has been in operation since May 30, 2005, and anyone can edit!There are currently 3,708 articles.. For the sequel Neverwinter Nights 2, see NWN2Wiki. Similar updates have been tried by other companies — to reinvigorate settings, to make them more accessible to new players, or to make them more adventuresome. [8][47][48] The next two storylines, Elemental Evil which included Princes of the Apocalypse (2015) and Rage of Demons which included Out of the Abyss (2015), were also set in the Forgotten Realms. | Interview with Nathan Stewart", "Dungeons & Dragons Expands Its Line with Three New Releases", "Talking Dungeons & Dragons: Tyranny of Dragons Adventures With the Designers", "Neverwinter's Tyranny of Dragons expansion arrives Aug. 14", "Dungeons & Dragons Announces Elemental Evil as Next Storyline, Gives Release Dates", "Out of the Abyss: D&D's next campaign goes deep into the Underdark", "Tabletop Review: Sword Coast Adventurer's Guide (Dungeons & Dragons, Fifth Edition)", "Sword Coast Legends has Dungeons & Dragons' flavor but not its creativity", "R. A. Salvatore reflects on 30 years of writing Drizzt and an ever-changing fandom", "Dungeons & Dragons & Novels: Revisiting The Crystal Shard", "Understanding the history behind Dark Alliance's cast of Forgotten Realms characters", "The Lone Drow: the Hunter's Blades Trilogy, Book II", "D&D's new action RPG, Dark Alliance, is about what happens after players roll for initiative", "Developer Blog: Who's Who in Underdark? Currently, it's the only campaign setting actively supported by D&D makers Wizards of the Coast, which would be restrictive if Forgotten Realms wasn't such an incredibly diverse place, housing classic European middle ages tropes, as well as a heroic fantasy take on African, Middle Eastern, and other real-world cultures". [14]:103, R. A. Salvatore wrote his first Forgotten Realms novel in 1988, The Crystal Shard (1988), which was originally set in the Moonshae Islands before being moved to a new location and introduced the drow character Drizzt Do'Urden. [14]:89 Ruins of Adventure, a module based on the computer game Pool of Radiance, was also released in 1988. [5] In addition, there was said to be a gate to Ravenloft in the Glorming Pass,[6] the Greycloak Hills, and an unnamed island south of Wa. RA Salvatore took Greenwood's world and created characters and stories for it that made him a bestselling author and sustained TSR as a major fantasy book publisher. [4]:93 Official RPGA support for this product line included the Living City module series. "[1] Similarly, in literature, the novels written in the Forgotten Realms setting have formed one of "the industry's leading fantasy series". Take your favorite fandoms with you and never miss a beat. He said:[98]. I will admit that the abrupt changes forced me into an uncomfortable place, and from that place came some of the better things I've written, but I very much preferred the way it was done this time, with 5th Edition and the changes, where we, the authors, were told what was happening to the game and asked how we could make the world and the lore live and breathe it. Colohan, Nick (2 April 2007). [21]:139 The Ruins of Undermountain (1991) was one of the first published mega-dungeons. [5] Greenwood discovered the Dungeons & Dragons game in 1975, and became a serious role-playing enthusiast with the first Advanced Dungeons & Dragons (AD&D) game releases in 1978. All deities must have worshipers to survive, and all mortals must worship a patron deity to secure a good afterlife. While in an Avernus illusion, Enemies drop 99% less gold. The premise is that, long ago, planet Earth and the world of the Forgotten Realms were more closely connected. Harkon Lukas, one of the Darklords of the Demiplane of Dread was born in Cormyr. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), and comic books. [28] All three games were re-released for DOS on a single disk in 1995. [14]:97, To transition the Forgotten Realms from first edition AD&D rules to second edition AD&D rules, a story of the gods being cast down was planned from the top-down management and began in FR7: Hall of Heroes (1989) and spread into a three-adventure "Avatar" series (1989), a three-novel "Avatar" series (1989), and some stories in the comic book. Ravenloft was a campaign setting released by TSR, Inc. The Forgotten Realms Deluxe Edition compilation was released in 2006, containing the Baldur's Gate series (excluding the Dark Alliance games), Icewind Dale series, and all Neverwinter Nights games before Neverwinter Nights 2. [4]:73 This was followed by FR2: Moonshae in 1987, and FR3: Empires of the Sands, FR4: The Magister, FR5: The Savage Frontier, FR6: Dreams of the Red Wizards, and REF5: Lords of Darkness in 1988. [14]:96–97 The City System boxed set was released in 1988, and it contained several maps of the city of Waterdeep. [15], TSR began incorporating elements by other designers into the Forgotten Realms, including the Moonshae Isles by Douglas Niles, the "Desert of Desolation" by Tracy Hickman and Laura Hickman, and Kara-Tur by Zeb Cook. [36], In 2013, Wizards of the Coast announced a year-long event called the Sundering which acted as a multimedia project to transition the Forgotten Realms to the next edition of the game. And you are invited. At the end of this story arc, Abeir and Toril will be separate again, and many of the things that happened when they crashed together will go back to the way they were before. [6] Greenwood began a Realms campaign in the city of Waterdeep before creating a group known as the Knights of Myth Drannor in Shadowdale. [5] Greenwood brought his fantasy world to the new medium of role-playing games when a university student named September introduced him to AD&D. | Neverwinter", "Dungeons & Dragons is changing how it makes books", "Heroes -- Elminster | Dungeons & Dragons", "Dungeons & Dragons & Novels: Revisiting Azure Bonds", "Dungeons & Dragons Hid Another Sean Connery Easter Egg in Latest Adventure", "Dungeons & Dragons & Novels: Revisiting Streams of Silver", "An Exclusive Preview of the New Dungeons & Dragons Monster Manual Volo's Guide to Monsters", "25 fantasy worlds from the past 25 years we'd want to visit", "Forgotten Realms Campaign Guide (4e) - Wizards of the Coast | Product History", "Sword Coast Legends isn't last generation's D&D — and that's sometimes a bad thing", "R. A. Salvatore and Erin M. Evans Bring War to the Forgotten Realms", "11 Best Dungeons & Dragons Campaign Settings", "The Divide Brewing Among Dungeons & Dragons Fans", Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=Forgotten_Realms&oldid=1007085802, Short description is different from Wikidata, Pages using Under construction with the placedby parameter, Articles with failed verification from February 2021, Official website different in Wikidata and Wikipedia, Creative Commons Attribution-ShareAlike License, Game accessories, novels, role-playing video games, comic books, The Companions of the Hall, a group of adventurers that were created by. Game Features. The Forgotten Realms city setting spawned four novels by R. A. Salvatore called the Neverwinter Saga, a comic book, and a board game called The Legend of Drizzt, as well as two video games – the Facebook game Heroes of Neverwinter (2011–2012) and a MMORPG called Neverwinter (2013). [32]:190 This updated the Forgotten Realms to the newest rules system which altered the setting drastically to make it fit into the 4th edition's "Points of Light" concept. Blood & Magic is a real-time strategy computer game released by Interplay Productions in 1996. In Greenwood's original conception, the fantastic legends of Earth derive from a fantasy world that can no longer be accessed. It changed the pantheon of the gods. The Maztica Campaign Set, released in 1991, detailed the continent of Maztica. "; Greenwood answered "yes" to both questions. That created both geographic changes (the map of the Forgotten Realms and Faerun actually changed due to that collision), and also changed the way magic works. With the release of Dungeons & Dragons 4th edition in 2008, Wizards opted for a publishing plan featuring a series of six books per year – three core rulebooks and three setting books – beginning with the Forgotten Realms. "[5] Greenwood has stated that his own version of the Forgotten Realms, as run in his personal campaign, is much darker than published versions. This page was last edited on 16 February 2021, at 11:29. "Whisper of Waves/Midnight's Mask/The Emerald Scepter/Guardian: Saviors of Kamizawa", massively multiplayer online role-playing game, Eye of the Beholder II: The Legend of Darkmoon, Eye of the Beholder III: Assault on Myth Drannor, Tales from Candlekeep: Tomb of Annihilation, List of Forgotten Realms modules and sourcebooks, 30 Years of Adventure: A Celebration of Dungeons & Dragons, "How the Art of Dungeons and Dragons Helped Make It a Phenomenon", "Opening the Gold Box, Part 3: From Tabletop to Desktop", "40 years later, 'Dungeons & Dragons' still inspiring gamers", Stormfront Studios Honored at 59th Annual Emmy Technology Awards For Creating First Graphical Online Role-Playing Game, "Gamers' Corner; Visiting Worlds You Won't Want to Leave", "Forgotten Realms Campaign Guide Chronicles the World's Epic Changes", "Neverwinter Campaign Setting (4e) | Product History", "Dungeons & Dragons Launches The Sundering; Invites Fans of Fantasy Entertainment to Make Their Stories Legend", "Wizards Focuses On Forgotten Realms With 'The Sundering' Event", "Mobile game launches D&D Forgotten Realms event", "Erin M Evans interview: Forgotten Realms, The Sundering, D&D", "Exclusive Interview on D&D: The Sundering, Part 1", "What's Coming Next for Dungeons & Dragons and Forgotten Realms", "New Dungeons & Dragons Next and Tyranny of Dragons Details Emerge | PAX East 2014", "Details of next 'Dungeons & Dragons' revealed", "What's Next For The New Dungeons & Dragons? A fifty-six page annual Forgotten Realms Comic Annual #1: Waterdhavian Nights, illustrated by various artists, was released in 1990. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. Naturally when TSR was shopping for new campaign worlds as part of their cross-media strategy, they had to get the Forgotten Realms. [4]:75 Each issue contains twenty-six pages, illustrated primarily by Rags Morales and Dave Simons. Dungeons and Dragons (homebrew) • D&D Lore (canon) • Dark Sun • Dragonlance • Eberron • Forgotten Realms • Greyhawk • Points of Light • Spelljammer • d20 NPCs • Pathfinder • Baldur's Gate • Icewind Dale • Icewind Dale II • Gold Box • Neverwinter Nights • Neverwinter Nights 2 • … [12] Douglas Niles had been working on a trilogy of Celtic-themed novels, which were modified to become the first Forgotten Realms books, beginning with Darkwalker on Moonshae (1987). Forgotten Realms novels, such as the Legacy of the Drow series, the first three books of The Elminster Series, and numerous anthologies were also released throughout the 1990s, which led to the setting being hailed as one of the most successful shared fantasy universes of the 1990s. Liriel Baenre is the daughter of Gromph Baenre; she originally belonged to House Vandree before her talent for arcane spellcasting was discovered by Gromph. [97] Shannon Appelcline, author of Designers & Dragons, wrote: [The 4th edition] Forgotten Realms Campaign Guide may be the most controversial D&D book ever produced by Wizards. In 2011, the Neverwinter Campaign Setting was released which launched the 4th edition's first major multimedia release. The original Forgotten Realms logo, which was used until 2000, had small runic letters that read "Herein lie the lost lands" as an allusion to the connection between the two worlds. The 4th edition update to the Forgotten Realms brought massive lore changes which were "tied to a number of other design philosophies" and the Forgotten Realms "simultaneously had become a grittier setting, on the edge of collapse, while also becoming a more fantastic one, full of wonder and mystery". We were asked our opinions, but they mattered very little – the changes were being driven from a different direction. Twenty-five issues were published in total, with the last being released in 1991. However, the presence of magic provides an additional element of power to the societies. Thay has become a nightmare land of death and the Elves, sensing the newfound connection to the Feywild, have returned to Faerûn in force". The result of The Second Sundering, in game terms, was the transition from 4th edition rules to 5th edition rules of Dungeons & Dragons, published in 2014. [21]:98,138[50], In early editions of the setting, The Realms shared a unified cosmology with various other campaign settings called the Great Wheel. [33][57], Religion plays a large part in the Forgotten Realms, with deities and their followers being an integral part of the world. [4]:73[17] Drizzt has since appeared in more than seventeen subsequent novels, many of which have appeared on the New York Times Best Seller list. Pool of Radiance: Ruins of Myth Drannor was released in 2001. [32]:146 They later hired Rob Heinsoo as a member of the D&D Worlds team to focus on Forgotten Realms in the third edition of Dungeons & Dragons. [93], Brian Silliman, for SYFY Wire, described the Forgotten Realms as "a classic fantasy backdrop" and highlighted that "at one time in our history, our world and this one were connected, but over time this magical realm was, well, forgotten. [51][53], 5th edition details on "the rest of Faerûn had been untouched until the Tomb of Annihilation (2017), an adventure that leaves the northern Savage Coast for the southern jungles of Chult".[8]:101. [34] The timeline was officially advanced from 1358 DR to 1372 DR.[8] After the adventure City of the Spider Queen (2002) failed to meet its projected sales targets, Wizards of the Coast cut back on production of new adventures.[32]:165. With the release of the 2001 Forgotten Realms Campaign Setting, the setting was given its own distinct and separate cosmological arrangement, with unique planes not explicitly connected to those of the other settings. [96] Jason Wilson, for VentureBeat, highlighted that unlike the Time of Troubles cataclysm, the 4th edition Spellplague cataclysm was "one players never embraced in the same manner as the earlier disaster". When Wizards of the Coast took over publication of Dungeons & Dragons after purchasing TSR in 1997, they trimmed production down from six campaign settings to Forgotten Realms and Dragonlance, and completed AD&D 2nd Edition production sometime between 1998 and 1999. 5e's first anthology, and full of adventures that originally took place outside of the Forgotten Realms (Even though the Yawning Portal itself is in Waterdeep) May 2018: Mordenkainen's Tome of Foes. April 2017: Tales from the Yawning Portal. [43][44][45] The village of Phandalin in the Forgotten Realms acted as the primary setting for the new 5th edition Starter Set (2014) which was published before the release of three new core rulebooks. Trade is performed by ship or horse-drawn vehicle, and manufacturing is based upon cottage industry. [4]:93 The Al-Qadim setting by Jeff Grubb was released in 1992, and the setting was placed in the southern Forgotten Realms. City System (1988) Lords of Darkness (1988) Advanced Dungeons & Dragons 2nd edition.
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